Lesson 7. Account setup, part 3. Uplay, Battle.net, League of
Legends, and GoG accounts
authentication (here called 2-Step Verification) supports Google Authenticator
and trusted devices. Everything is the same as in Origin from the last lesson,
so we won't dwell on this.
take a look at login history in the Security section. This lists the last five
logins under your username. Take the time to check this section now and again,
and if the list contains any unfamiliar locations or devices, change your
password immediately. That will also have the effect of logging out anyone
using your account on the sly.
As for privacy
settings, you won't find any here. This is not great news. Personal
information, such as email, name, and date of birth, is not visible to anyone.
But your username, avatar, and some game statistics (account level,
achievements, games purchased) can be seen by everyone, even non-friends.
That is, it's
very easy for a scammer to ascertain how active you are, what interests you,
and what phishing messages to cast in your direction. On the plus side, until
an attacker is friended, they won't be able to write you messages, and he
doesn’t know your email address. So if you don't accept friend requests from
random strangers, you'll be protected from many risks.
Battle.net settings under Account Summary, you can link your account to your
phone to receive security notifications. For example, you will be notified if
someone changes your password or security settings, or, say, your account gets
blocked due to suspicious login attempts.
Security section, you can set a security question and two-factor
authentication, which uses a separate app — Blizzard Authenticator, available
on the App Store and Google Play.
Battle.net lets you view your most recent logins — at the very bottom of the
Security section. You already know what to do with this information.
In terms of
privacy, Battle.net users have far greater freedom. For a start, you can
customize the visibility of your profile, as well as games and links in it, and
then make this information available to everyone, friends only, or just you.
also has the Real Name feature, which can be enabled in the privacy settings on
the site. If enabled, this feature lets you share your real name when sending
and accepting friend requests. In each specific case, you decide whether or not
to do it. If the feature is disabled, only your handle is seen in friend
requests. Why use it at all? The feature opens up additional options, such as
in-game chat and the ability to view each other's friend lists. It's always up
to you what name to use. But even with the feature enabled, only trusted people
get to see your real name.
also lets you block users in the normal way, stop non-friends from messaging
you, and hide your online status.
League of Legends and GoG
security perspective, these accounts are nothing out of the ordinary. They
offer just the basic settings, which we talked about in lesson 5. Note only
that in both two-factor authentication is enabled by default, which is good.
But codes are sent only by email, which is bad.
As for privacy settings, League of Legends is just as sparse. However, the only personal information requested for your profile is your email, which is not shown to anyone. On the other hand, your game statistics can be seen even by non-friends, so when using in-game chat take care not to fall prey to an artful phisher.
In GoG, things
are more interesting privacy-wise. In the Privacy section, you get to choose
who can write you messages, and separately configure who sees your activity,
friends, games, and wishlist. You can also hide your account to avoid landing
in search results by email or username, or through friends' recommendations.
It's up to you to decide what to do with all these settings, but exposing your
profile data to everyone is not advised.
everything done and dusted with game accounts? Not quite, there are still consoles.
That's the topic of the next lesson.
Which platforms don't have account privacy settings?